At the time of writing, the Kickstarter campaign for Lisboa, the latest game from Portugese game designer, Vital Lacerda, is in its final weeks and is considerably more than funded, with stretch goals and extras galore.
Lisboa’s success is another triumph for Vital. In a very short amount of time he has built a huge following among gamers who love his sprawling, complicated economic games and their unusual themes. That Lisboa – a game about a minor economic miracle from European history which most of the world knows nothing about – is already such a success speaks volumes about Vital’s reputation and the quality gamers have come to expect from the man who gave us The Gallerist, Kanban and Vinhos.
You may have heard episode 143 of the Dice Men Cometh podcast which featured an edited version of our interview with Vital, but we’d also like to offer an extra long, unedited version of this conversation, which took place on 17 November 2016, for anyone who’s interested in learning a few more details.
Thanks again to Australian graphic designer and illustrator Ian O’Toole for hooking us up with Vital. He was a pleasure to talk to and has more than a few good things to say about Ian too.
We hope you enjoy this interview. It begins with Vital reflecting on his previous Kickstarter campaigns…
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